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Manual includes exploded views w parts list. Scans. only, original sold. Red Hammer Studios. Changelog Legend Fixed Improved. ADDED IN 0. 4. 3. Dynamic loadouts for combat aircraft Arma 3 v. Configured sensors for aircraft and missiles Arma 3 v. Script for operating A 1. As TVM targetting from cockpit view, in addition to pilot. Camera movement controls bound to User. User. 18 inputsNew AIM 1. D AMRAAM model. New AGM 6. Maverick model, and variants with different sensor types. Cluster bombs Using Jets DLC Rockeye model in the interimOption to disable radio chatter by setting rhsvehicle. Radio. Chatter to 0 per mission or vehicle. Option to disable spall simulation by setting RHSSPALLENABLED to false however, its recommended to leave this enabledFlag proxies for USAF planes and helicopters. Helicopters received Advanced Flight Model. More UH 6. 0 variants Unarmed, ESSS and EWS wings. DIRCM countermeasures system added to several US helicopters. Customisation option to hide UH 1. Y cargo doors. Animated steering controls for tracked vehicles that had drivers interior Bradley and M1. IBAS Block 2 sightFCS for M2. A3 Bradley. Caiman MRAPs M1. Caiman, M1. 23. 0 Caiman Plus and M1. A1 Caiman ambulanceNew FMTV truck model Old M0. M1. 08. 3 trucks replaced. New variants M1. Special Operations Vehicle, M1. M1. 08. 5 deployable shelterOlive MRZR textures. User action to fold the MRZRs roll cage. Initial version of Army Combat Uniform. Eagle MBAV body armour. HGU 5. 6P pilot helmet. New ACVC H model. Oakley SI ballistic goggles. Shemagh and ShemaghGoggles. M3 MAAWSVector 2. B only has basic rangefinding capability in this releaseAimpoint T1. G3. 3 magnifier. Remade WMX flashlight textures and materials inc. MWX variantCamo variants of Ti. Tan suppressor for M2. Camo variants of the HK4. D1. 4. 5. Woodland camo variants of M4. A1 PIPs. Woodland camo variants of M5. CCO and AFG weapon attachments. LaserLight attachment slot for Glock 1. Proper inventory images for USMC 8 Point Cover and Boonie. M8. 55 5. 5. 6mm ball ammunitionmagazines. MRZR 4 decals. IMPROVED IN 0. Balanced USAF aircraft armor against AFRF counterparts Preload. Addons array for better compatiblity in multiplayer LODDriver. Turned. Out LODDriver. Turned. In parameter configured for USF vehicles Workaround for AI boarding vehicles in FFV cargo seats before the main gunner seat view. Driver. In. External property configured for USF vehicles Included new tank. Turn. Force. Ang. Spd, accel. Aid. Force. Coef and accel. Aid. Force. Spd phys. X parameters for tracked vehicles Arma 3 v. Some Multiplayer optimization of FCS code Made default key for RHS FCS lasing, the same as standard Arma 3 Lase Range key Tweaked engine startup script Adjusted fuel explosion force Improved SPC vest Shadow LOD geometry to remove artifacts on the left side Cleaned up SPC vest UV sets and names properties MARSOC units handed in their SPC vest in exchange for new MBAVs Made planes compatible with the UI throttle indicator Arma 3 v. Defined target. Size parameters for attack aircraft Arma 3 v. Correct lock on type settings for Stinger and Javelin Arma 3 v. Improvement to missile visuals launch effects and animations Reduced acceleration of AIM 9. X and AIM 1. 20 to more realistic values AIM 9. X changed to BIS model from Jets DLC Air launched rockets will have some dispersion pattern Arma 3 1. Tweaked lock on threat detection for attack aircraft Updated C 1. Flight Model with numerous Apex config settings Visual upgrade for A 1. A HUD and cockpit textures F 2. As exhaust damage smoke is now tied to proper hitpoints Standardised F 2. As Virtual Garage UI Picture white silhouette New sound configuration for F 2. A, using Jets DLC effects Adjusted air friction of ejected aircraft canopies UH 6. M MEV ESSS now uses the more typical, full size wings with 4 hardpoints Some passengers were clipping in to each other in the UH 6. M cargo variants More zeroing steps for vehicle mounted Mk. Locality check when spawning M1. Improved AI support for M2. Pi. P 2 parameter configured in M2. Defined collision. Shape property for static weapon crew animations Changed regular TOW flight profile to flat trajectory Adjusted values of TOW 2. B HEAT penetrator Updated Muzzle flashes proxies on USAF vehicles to newer ones Unified phys. X of M1. A1 M1. A2 Improved M1 Abrams damage handling script Corrected the number of smoke grenades launched by M1. A1. FEP M1. A1. HC Increased M2. C Coax rate of fire to 9. Renamed 1. 20mm XM1. HEFRAG ammunition with its new designation M1. Removed last round tracers on all non tracer magazines Removed gun barrel from M2 Bradleys phys. X LOD to reduce risk of erratic collision behaviour Increased armour of M2 Bradley driver hatch Prevented creation of duplicate tubes when removing a fired disposable launcher via the inventory menu Displayname of 3. M8. 55. A1 magazine was made consistant with other 5. Aspect ratio of inventoryArsenal icon images for pistols, were made consistent Laserlight slot for Glock, made compatible with new Joint Rails pistol accessory slot Inventory images for various weapon accessories Better Rotex 5. Adjusted length of Mk. Improved Omega. 9K pistol suppressors co texture Reduced environment reflection on lenses of some some optic attachments M3. Increased muzzle velocity of MP7 ammunition Improved responsiveness of accessories scripts Remade Lerca rangefinder optics at higher resolution Improved MRZR textures and phys. X Improved accuracy of RG 3. L speedometer Animated HMMWV temperature gauges Added buoyancy property to HMMWV models Casing of displaynames for M1. Updated DUKE TFAR jamming script with tfreceiving. Distance. Multiplicator and tftransmitting. Distance. Multiplicator variables Reduced vertical stretching of insignia on Army Combat Shirt Adjusted belt loops on 1. Abn. 8. 2nd Abn. and 1. Mtn. uniform models Many tweaks to sounds. FIXED IN 0. 4. 3 Missing ArsenalGarage author tags F 2. Updating base class errors Errors from dialogs using old Tahoma. B font. Now switched to Purista. Medium Weapon holder classes generated by config Macro, were faulty Low armor. Structural value was making body armour ineffective on RHS units Flickering alpha textures in AH 6. D and A 1. 0A cockpits when HBAO is enabled C 1. J had invisible propellers SOCOM units were missing NVG event. Handler USMC engineer wasnt equipped with a backpack that had a toolkit Floating parts on one of the MICH helmets lower LODs AH 1. Z rotor spinning in the wrong direction UH 1. Y rotor spinning in the wrong direction and wobbling when banking AH 6. D AH 1. Z gunners had a doubled HMD AH 6. D AH 1. Z AI pilots would ascend continuously when given a waypoint to move to increased max. Speed parameter to fix UH 6. M right spotlight was always glowing wrong selection name UH 6. M landing gear caused damage when taxiing on USS Freedoms deck CH 4. Missing sound occlusion. Factor and obstruction. Factor parameters AI tank gunners in players team refused to fire without explict command AI fire modes for M2. C coax used default BI sounds Several vehicles spawned shell casings from the vehicle centre rather than the turret when firing M2 HMG Typo in HEDP rockets short description Typo in 1. M1 HE FRAG magazine displayname Typo in displayname of Canister rounds Missing font error with Lerca rangefinder when running USAF standalone Ejection seats were causing CTDs Visual artifacts on iron sights of weapon models containing alpha textures, when looking through certain scope attachments Tan PEQ 1. M9. 52. V would turn black when switching laserlight mode on HK4. M1. 07 inherited laserlight attachments slot M3. MP7 optics proxy wasnt centred Hole in the front of SR2. Supressor mesh Some models had incorrect or outdated material paths applied Some crew served weapons unintentional inherited Fire Control System following Arma 3 v. FMTV gunners were missing some UI elements MRZR idle.
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